Difference between revisions of "Yade"
From Yade
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= Yade Community = |
= Yade Community = |
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* [[Contact | Contact]] |
* [[Contact | Contact]] |
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* [[WhoIsDoingWhat | Who Is Doing What]] |
* [[WhoIsDoingWhat | Who Is Doing What]] |
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− | * [[Publications | Publications]] |
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* [https://blueprints.launchpad.net/yade Future plans] |
* [https://blueprints.launchpad.net/yade Future plans] |
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* [[We_need_your_help | We need your help!]] |
* [[We_need_your_help | We need your help!]] |
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== Features == |
== Features == |
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* [[Lattice_Geometrical_Model | Lattice Geometrical Model]] |
* [[Lattice_Geometrical_Model | Lattice Geometrical Model]] |
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* [[TriaxialTest | Triaxial Test]] |
* [[TriaxialTest | Triaxial Test]] |
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= Installation = |
= Installation = |
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− | ** [[New:Required_packages | Required packages]] |
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− | |||
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=Development= |
=Development= |
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'''Version handling''' |
'''Version handling''' |
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* [[Quick_Bazaar_tutorial | Quick Bazaar tutorial]] |
* [[Quick_Bazaar_tutorial | Quick Bazaar tutorial]] |
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* [[Tracking_changes_using_kompare | Tracking changes using kompare]] |
* [[Tracking_changes_using_kompare | Tracking changes using kompare]] |
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* [[Benchmark_revision1253 | Benchmark revision1253]] |
* [[Benchmark_revision1253 | Benchmark revision1253]] |
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* [[Benchmarks | Benchmarks]] |
* [[Benchmarks | Benchmarks]] |
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+ | |||
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* [[Colliders_performace | Colliders performace]] |
* [[Colliders_performace | Colliders performace]] |
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= Other= |
= Other= |
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* [[Snow_documentation| Creep in polyhedral grains packings (snow model)]] |
* [[Snow_documentation| Creep in polyhedral grains packings (snow model)]] |
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+ | = MOVE TO SPHINX = |
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+ | * [[Publications | Publications]] (convert to bibtex; more useful for paper writers as well) |
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− | + | = TO REMOVE = |
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+ | |||
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+ | |||
* [[SharedMaterialProperties | SharedMaterialProperties]] |
* [[SharedMaterialProperties | SharedMaterialProperties]] |
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* [[Release_NEWS | Release NEWS]] |
* [[Release_NEWS | Release NEWS]] |
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* [[Debugging_with_Backtrace | Debugging with Backtrace]] |
* [[Debugging_with_Backtrace | Debugging with Backtrace]] |
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(already in the sphinx docs) |
(already in the sphinx docs) |
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+ | = TO UPDATE = |
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− | ____TO UPDATE____ |
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* [[Getting_started | Getting started (a Yade beginner experience) (UPDATES)]] |
* [[Getting_started | Getting started (a Yade beginner experience) (UPDATES)]] |
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** [[Installation_of_yade_on_fedora | YADE installation on Fedora/RedHat]] |
** [[Installation_of_yade_on_fedora | YADE installation on Fedora/RedHat]] |
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* [[New:Making_videos | Making videos]] |
* [[New:Making_videos | Making videos]] |
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− | ____BLUEPRINTS (MOVE TO LP OR REMOVE)____ |
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+ | ** [[New:Required_packages | Required packages]] (outdated and is debian-specific; necessary packages are mentioned at the debian page already) |
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+ | = BLUEPRINTS = |
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+ | (blueprints can be linked to a wiki page, but that page cannot be hosted at launchpad itself (there is no wiki there). Therefore, we must keep those here (for future reference), but they don't have to be linked from anywhere, as their URL is in the blueprint already. |
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+ | |||
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* [[ExamplesCleanup | Examples Cleanup]] |
* [[ExamplesCleanup | Examples Cleanup]] |
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* [[Sanitizing_Contact_Logic | Sanitizing Contact Logic]] |
* [[Sanitizing_Contact_Logic | Sanitizing Contact Logic]] |
Revision as of 20:55, 13 June 2010
Yade is an extensible open-source framework for discrete numerical models, focused on Discrete Element Method. The project started as an offspring from SDEC at Grenoble University, now is being developed at multiple research institutes and has active and helpful user community.
The computation parts are written in c++ using flexible object model, allowing independent implementation of new alogrithms, interfaces with other software packages (e.g. flow simulation), data import/export routines. Python can be used to create and manipulate the simulation or for postprocessing.
Detailed reference documentation and theoretical background are here.
Source code and development website (bugs, blueprints, mailing lists) are hosted at launchpad.
This wiki is a general introduction and overview of Yade and its features. It also gives a quick tour of installation and usage (less detailed than in reference documentation).
Yade Community
Overview
Examples
Features
- Lattice Geometrical Model
- Triaxial Test
- Capillary forces in unsaturated materials
- Triangulation
- Using Mgpost
- Present more developments here...
F.A.Q.
Installation
Development
Version handling
Information on source code
- Adding plugin to the source tree
- How to add third party plugins
- Implicit Builds
- How to build Debian Packages
Debugging
- Introduction to debugging
- Debugging using Kdevelop
- Debugging using Valgrind
- Debugging and speed profiling
- Speed profiling using KCachegrind
- Speed profiling using TimingInfo and TimingDeltas classes
Performance and optimization
Other
Draft pages
MOVE TO SPHINX
- Publications (convert to bibtex; more useful for paper writers as well)
- Authors and contributors
- Yade history
TO REMOVE
- SharedMaterialProperties
- Release NEWS
- Programming Rules
- Reference documentation (Doxygen and Epydoc))
- Future plans (http://blueprints.launchpad.net/yade)
- First steps. Instruction how to start YADE simple simulation (in sphinx)
- Explanation how to use graphic YADE interface (outdated)
- 3D graphics (much better situation now, typically works out of the box)
- Going further (??)
- Reported problems (https://bugs.launchpad.net/yade/ for this)
(already in the sphinx docs)
- Python3Intro
- Python Primer
- Creating simple plots with python
- Script Parametric Study. Explains how to use yade-$version-multi scripts
- Script Plot Contact Direction Distribution
Examples and scripts (in sphinx mostly as well, quite outdated anyway)
- Simple Scene Tutorial
- Simple Scene Cpp
- Simple Scene Python
- ScriptGenerateBoxPacking DRAFT
- ScriptGenerateCylindricalPacking DRAFT
- ScriptUniaxialTensionCompressionTest DRAFT
TO UPDATE
- Installation. Common information
- Installation details
- Required packages (outdated and is debian-specific; necessary packages are mentioned at the debian page already)
BLUEPRINTS
(blueprints can be linked to a wiki page, but that page cannot be hosted at launchpad itself (there is no wiki there). Therefore, we must keep those here (for future reference), but they don't have to be linked from anywhere, as their URL is in the blueprint already.