Difference between revisions of "API Changes"

From Yade

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== 11.12.2009, [http://bazaar.launchpad.net/~yade-dev/yade/trunk/revision/1890 r1890], [http://bazaar.launchpad.net/~yade-dev/yade/trunk/revision/1891 r1891] ==
 
== 11.12.2009, [http://bazaar.launchpad.net/~yade-dev/yade/trunk/revision/1890 r1890], [http://bazaar.launchpad.net/~yade-dev/yade/trunk/revision/1891 r1891] ==
 
* Renames Sphere → SphereModel, Facet → FacetModel, Box → BoxModel (to make InteractionBox → Box etc possible)
 
* Renames Sphere → SphereModel, Facet → FacetModel, Box → BoxModel (to make InteractionBox → Box etc possible)
  +
* GLDrawSphere → GLDrawSphereModel, GLDrawBox → GLDrawBoxModel
   
 
== 6.12.2009, [http://bazaar.launchpad.net/~yade-dev/yade/trunk/revision/1862 r1862] ==
 
== 6.12.2009, [http://bazaar.launchpad.net/~yade-dev/yade/trunk/revision/1862 r1862] ==

Revision as of 15:46, 11 December 2009

This page should track invasive changes in yade interface so that people porting older code have some guidelines. Always link to the changeset at launchpad. Keep the contect reverse-chronological (newest first)

11.12.2009, r1890, r1891

  • Renames Sphere → SphereModel, Facet → FacetModel, Box → BoxModel (to make InteractionBox → Box etc possible)
  • GLDrawSphere → GLDrawSphereModel, GLDrawBox → GLDrawBoxModel

6.12.2009, r1862

  • Add const bool& force argument to all InteractionGeometryFunctor's. They make them never fail, even it the interaction is only potential (we used to abuse the isReal flag for this).
  • Add bool force arg to InteractionGeometryDispatcher::explicitAction; if in effect, the functor will throw on errors. Code adjusted everywhere.


5.12.2009, r1853, r1854, r1855

  • World → Scene (thanks, Bruno)
  • BoundingVolume{Dispatcher,Functor} → Bound{Dispatcher,Functor}
  • ConstitutiveLaw → LawFunctor; ConstitutiveLawDispatcher → LawDispatcher
  • ef2_*_Sphere_Dem3DofGeom → Ig2_*_Sphere_Dem3DofGeom
  • InteractingGeometry → Shape
  • Body::interactingGeometry → Body::shape (old name kept as deprecated reference)
  • Body::boundingVolume → Body::bound (old name kept as deprecated reference)


1.12.2009, r1835 & r1836

  • Rename MetaEngine → Dispatcher, EngineUnit → Functor.
  • Rename related classes as well (InteractionGeometryMetaEngine → InteractionGeometryFunctor &c)
  • Rename MetaBody to World
  • Add Engine::world which always holds pointer to current world. It will (in the future) replace World* being passed in calls to Engines all the time.

1.12.2009, r1832

  • Change prototype of InteractionGeometryMetaEngine::go from
 InteractionGeometryMetaEngine::go(const shared_ptr<InteractingGeometry>&, const shared_ptr<InteractingGeometry>&, const Se3r&, const Se3r&, const shared_ptr<Interaction>&)

to

 InteractionGeometryMetaEngine::go(const shared_ptr<InteractingGeometry>&, const shared_ptr<InteractingGeometry>&, const State&, const State&, const Vector3r& shift2, const shared_ptr<Interaction>&)

where the shift2 parameter is used for interaction over periodic boundary.

21.11.2009, r1806

  • PhysicalParameters were replaced by Material and State classes. Material_and_State_classes shows how to migrate, 'physpar' feature turns compilationof old code on.

17.11.2009, r1789

  • GeometricalModel classes were removed, they are functionally replaced by InteractingGeometry. Files depending on GeometricalModel are compiled only with the 'shape' feature on.
  • Don't compile (remove later) dispatchers & functors depending on GeometricalModel (InteractingGeometryMetaEngine)